📝Make a character
Choose a name, a race (your people — human, elf, dwarf and more) and a class (your calling — fighter, wizard, rogue…). Six ability scores describe what you're good at: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
🛡️Classes in a nutshell
Fighters and barbarians hit hard and take hits. Rogues are sneaky and skilful. Wizards and artificers bend arcane science. Clerics heal. Bards inspire. Pick whatever sounds fun — there's no wrong answer.
🎲The d20 roll
Most actions use the twenty-sided die. Roll it, add your modifier (a bonus from your ability score), and compare the total with a difficulty number set by the DM. Meet or beat it and you succeed.
⚔️Turns & combat
When a fight breaks out, everyone rolls for initiative to set the order. On your turn you can move and take one action — attack, cast a spell, dash, hide or help a friend. Damage reduces hit points (HP).
🗣️Talk, explore, imagine
Combat is only part of it. You'll solve puzzles, explore strange places and talk your way out of trouble. Describing what your character does is half the fun.
🤝Table manners
Be kind, share the spotlight, and follow the DM's lead. Everyone at the table — new or experienced — is there to have a good time together.